

A little boring, and sometimes you might want to make part of your site stand out when the user interacts with it, as with the Glossier example. How could I make my own custom cursor?”īy default, you r cursor is usually a little white arrow, which turns into a hand when you hover over links. Start () runs when the game object in the scene becomes active. Now just save that script, attach it to a game object in a scene, and drag your texture for the cursor onto the public variable mouseCursor in the inspector. What you’ll need: A blank piece of white paper, a black pen, camera, basic Adobe Illustrator (or another vector graphics editor such as Inkscape or Sketch ), html and css knowledge.Ī couple of weeks ago in class we were looking at the Glossier website (it was actually class-related we weren’t online shopping during class!) and someone noticed that when you hovered over certain images, the cursor would change into a cute icon. Make a new CustomMouseCursor script as follows: That’s it. So it is a very basic draft.You can make a custom cursor like my Frenchy one above. If there is no controller, mouse use a raycast, it detects what gameobject is on, then call same function on Inventory Controller.Ĭheck the images below. This action is called on a central script I call Inventor圜ontroller. If a controller is detected, a gameobject with collider is moved through the input system, and when pressed any button, the collider detects where to perform an action, e.g. I have use real game objects with sprites and colliders, making it look as a UI. If overlayRect = newGameRect -> change scene to new scene.Ģ) for complicated UI, e.g. When fire button (green A button in Xbox controller) is pressed, it performs an action depending on when the overlay is.
How to get a custom cursor Pc#
Thanks!įor a game intended for Xbox and PC I tell what I am doing, it might not be the best idea, nor even a good one, but hey, it is working for me.ġ) Simple UI, such as main menu, nothing too complicated, mouse works as usual, and if a controller is detected, then I have an overlay that is moved with the stick of the gamepad from one Rect to another rect. Unity's SetCursor shows up but doesn't get driven by the controller.Īny advice on what to try next would be greatly appreciated. The pointer position is always reporting as large negative numbers.That works briefly then the callback stops getting called. I tried setting up the OnPointerMoved call back and use that position to drive a sprite around the screen.
How to get a custom cursor software#
We tried setting the PointerCursor to null ever frame and that works to hide the cursor but then the unity software cursor will initially move but then stop getting position updates.If we don't use the SetCursor to set a customer cursor I don't see a cursor at all in Unity.This makes the system cursor go away until I call Unity's SetCursor and move the joystick then the system cursor reappears. Here is what I have tried and the results


We would like to hide the Xbox system cursor completely We would like to drive this cursor with the controller.Ĥ. We have several custom cursors we switch to through out the game using SetCursor.ģ. We would like to show the Unity software cursor.Ģ. Here is an outline of what we would like to do:ġ. We are still having issue with this.įirst off this is all on Xbox One running a UWP build. Sorry for the slow response to this thread, we had other games we were working on shipping that took my time away from this project.
